Leaving this at this state for over 8+ hours my computer crashes Unity stating I've run out of memory.and I can assure I shouldn't have ^^" with over 100gb of storage left for 20 512x512 sprite sheets. This loop will show the "Hold On" window with the green progress bar moving extremely stagnant, reaching half way then freezing for a few minutes, moving a little bit more and then stopping. I tried updating to the next version which created a reeeeeeeaally harmful loop when "reimporting" the sprite sheets with the new TP. It seemed to work fine except for a few glitches here and there (having to publish, trim names and republish again for it to work properly.) Collab somewhere down the line started to really not like this behavior and texture packer completely broke sprite names which broke connections down the line. I originally was running off of TP two updates ago for 2017.3.b1 for Windows 8. TexturePacker still seems to be broken for 2017.3 : (.
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